#pragma once

#include "Skeleton.h"
#include "WiinectConstants.h"

class SkeletonGenerator
{
public:
	SkeletonGenerator(int numSkeletons);
	~SkeletonGenerator(void);
	Skeleton * getSkeletons() {
		return this->skeletons;
	}
	void initSkeleton(Skeleton * skeleton);
private:
	int numSkeletons;
	Skeleton skeletons[WiinectConstants::MAX_USERS];
};
